﻿using UnityEngine;
using System.Collections;

public class Ashe : Champion {

	// Use this for initialization
	void Start () {
		numMoves = 1;
		numAttacks = 1;
		cardName="Ashe, The Frost Archer";
		health = 100f;
		maxHealth = health;
		cardDescription = "The Frost Archer";
		attack = 5;
		basicAbilityDescription = "Ashe shoots forth a volley of arrows, damaging and slowing all enemies hit.";
		ultimateAbilityDescription = "Ashe shoots a giant frozen arrow in target direction. The first target hit by it is stunned. This target and all enemies within 1 board space are hit for X daamge.";
		canAttack = true;
		canMove = true;
		isTargettable = true;
		isDead = false;
		attackRange = 2;
		basicAbilityScalingAd = 2.0f;
		basicAbilityScalingAp = 0.0f;
		ultAbilityScalingAd = 2.0f;
		ultAbilityScalingAp = 0.0f;
		initializeStuff();
		initializeChampionStuff();
	}
}
